

LIVE A LIVE will be available on July 22. Use these character-specific abilities to excel in combat, progress through each chapter and learn how their stories are connected. Each character has their own set of abilities and mechanics that change their gameplay. Play as different heroes through the ages and discover seven interwoven stories right from the start, from Prehistory to the Wild West, the Near Future and beyond.

Born out of time and flying under the radar, perhaps this new release will afford this forgotten release the opportunity to earn the legacy that has evaded it for three decades.

The Live A Live remake will offer RPG fans worldwide their first official opportunity to check out this lost piece of experimental game design. In addition, the original 16-bit score - beautifully composed by industry veteran Yoko Shimomura - has been rearranged and rerecorded for the new release. Square Enix’s new edition of Live A Live is being developed by studio Historia, which has meticulously recreated the original Super Famicom adventure with new “2D HD” visuals. Despite its ahead-of-its-time and hugely lofty concepts, Live A Live was something of a flop on release, and would thus not receive any official localization outside of Japan. Directed by Square Enix veteran Takashi Takita, and released to the Super Famicom platform in 1994, Live A Live was an incredibly ambitious title that attempted to tell the intertwining tales of eight distinct characters, with each tale featuring its own bespoke mechanics, tone, and maps - married together by a grid-based battle system and an umbrella arc involving the very fate of time itself.
